What kind of Personal Data is processed and for what purpose? Usage Data Responsibility for Processing Personal DataĪutomated systems of bears responsibility for lawfully processing your data as carried out on our site. In this policy, "we", "us", “” and "our" refer to Stanley Boston. We never sell personal data and we carry out all processing operations in strict compliance with the EU General Data Protection Regulation (“ GDPR”) (specifically but not limited to Article 6(1)(b) to (f) and Article 28).įor the purpose of this Privacy Policy, personal data means any information relating to an identified or identifiable natural person an identifiable natural person is one who can be identified, directly or indirectly, in particular by reference to an identifier such as a name, an identification number, location data, an online identifier etc. This Privacy Policy provides information about how processes and protects this data. We also provide controls that allow users to have control over the privacy of personal data that is captured by our service. Paralives Fan Website enables the visitors of its site,, to be in control of their personal data. We will NEVER sell your personal data to anyone. Your privacy is important to us, and so is being transparent about how we collect, use, and share information about you. ^ "Our 2020 End of Year Poll Results!"."How Paralives is using Patreon to compete with The Sims". " Paralives, A New Sims-Like Game, Looks Cool". ^ "Height Sliders Confirmed as Paralives Team Reveals Character Design | The Paralives Hub"."Sims competitor Paralives shows off new character creator". "Interview: the art and inspiration of Paralives, the indie game set to take on The Sims". ^ " 'Paralives', un simulador de vida que recuerda a unos sims personalizados al máximo detalle"."Paralives ist das alternative Sims von Fans für Fans". "Why Paralives Is Looking To Be The Sim's New Rival". 2020 Canadian Game Devs - Most Anticipated Canadian Game Winner.The team wanted to offer a realistic life simulation, meaning the game will not feature any supernatural characters, such as ghosts or aliens. Massé's plan is to support the game with free updates and modding, where people would share their designs on the Steam Workshop. According to Massé, there is a document with 100 pages called the "Parabook", containing all the ideas collected so far. As of May 2022, it contains close to 9,000 supporters and earns over $40,000 per month. He hoped the Patreon page would aid the development enough to hire another artist. Massé was influenced by Ooblets 's success on the service, and decided to join it as well, having admired the support it had just from the concept art and idea alone. The developers incorporated the technique of procedural animation, which involves automatic reactions based on previously created animations, to avoid the need of animating every situation possible and save some developing time.Ĭonsidering the game is being funded through crowdfunding platform Patreon, the backers are invited to propose suggestions regarding what type of content would they like to see in the full release. He was inspired by the road tool found in Cities: Skylines, and tried to make it work in Paralives, thinking it would fit well for placing walls and building houses. Massé thought that previous life simulation games did not have a tool that allowed easy and precise creation of any house in-game, which prompted him to design Paralives to offer a sense of endless customization. As of May 2021, the team consists of ten people in total after hiring a music composer. Initially, Paralives was a solo project, but Massé hired people to work on the game: Léa Sorribès, Christine Gariépy, and Anna Thibert, forming Paralives Studio. Development of the game started in January 2019 and the development was officially announced in June 2019. After working on several projects such as PewDiePie's Tuber Simulator and a number of demos for Project Tiny, Massé made a decision to quit his job and develop Paralives regularly. Paralives was created by independent game developer Alex Massé. A similar system is in place for objects and construction, allowing the player to adjust the size, placement and color of walls, floors, windows, doors, and furniture. Players are able to make changes to the physique and height, and by using the color wheel, the root and the shade of the hair can be toggled as intended. The character creator, titled as "Paramaker", allows the customization of the appearance with sliders and color wheel as the options. Players can build houses, create characters and control their lives in a desired way. Paralives takes place in an open world with employment opportunities and different events, such as festivals.
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